

What gameplay and other changes are you able to talk to us about at this time? We have grown to 14 at this point, and anticipate adding another half-dozen more in the coming 18 months. Above all, we are committed to crafting Darkest Dungeon II to be its own experience it will have its own creative and thematic identity. combat) and there is more there that we’d like to explore and build on. Mechanically, we also think we have some valuable nuggets (e.g. Horror is a fantastic space to explore interesting and unconventional ideas, and we have a lot more story we want to tell. Tyler Sigman and Chris Bourassa, Red Hook Studios: We love our dysfunctional cast of characters, our atmosphere, and our world. The video is voiced by Wayne June, signaling his likely return as the game's narrator.Ĭ Gamer: What's interesting to you about making a direct sequel to Darkest Dungeon? The teaser video above features six familiar character classes-the Grave Robber, Leper, Man-at-Arms, Plague Doctor, Highwayman, and Hellion-standing before a mountain range, indicating that Darkest Dungeon II's setting could take your party over dangerous, snowy passes. Darkest Dungeon II will initially release in Early Access. The studio isn't announcing many details beyond the game's existence and the teaser above, but did speak to us exclusively on, saying that although Darkest Dungeon's combat system will be returning in a recognizable but "tuned-up" form, the studio is focused on creating a "completely different" structure for its metagame. Red Hook Studios is making Darkest Dungeon II, a follow-up to the wonderfully grim turn-based roguelike that was our favorite RPG of 2016.

One of the most brutal and enjoyable RPGs of the last few years is getting a direct sequel. Darkest Dungeon II is coming: exclusive first details
